MGIF S4 E1: George Osborn

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.


We start 2020 with an absolute STONKER of a pod with George Osborn. George is head of communications at UKIE, but he’s much more than that - he’s an ambassador for the charity Special Effect, the founder of Gamerbake, a well of industry knowledge and a great talker.

We look at George’s life growing up with games and how he got into the industry - as per for the pod. We try to get to the bottom of his Football Manager and Rocket League addictions, before getting down to discussing a variety of industry topics and getting a good insight into the landscape of the games industry.

My thanks to George for his time and for providing such an entertaining start to the new season of Making Games Is Fun. I hope you enjoy it as much as I did!

You can find George at @georgeosborn

MGIF: EGX Special

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.


While you await the new series of Making Games Is Fun, I thought I’d put a mini bonus episode together from my visit to EGX.

And, well, here it is!

This episode features a catch up with Alex of Polygon Treehouse, previous guests on the podcast, a look at Unto The End and it’s all rounded off with a chat with Jack Attridge of Flavourworks on the release of their first title, Erica.

I am currently working on recording and processing the episodes for the new series of MGIF, so keep an eye out for posts, follow me on twitter for the info, and subscribe to the pod! Also get on the patreon for early access and other rewards:

www.patreon.com/mgif

MGIF S3 E14: Holly Nielsen

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.


This episode of Making Games Is Fun is with videogame journalist and historian Holly Nielsen. We talk about when Holly's interest in both videogames and history began, and how she managed to marry the two and make that into a career.

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We get into the history of gaming and how communities formed around games. We also look at the use of history in videogames and where games can do better moving forward.

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I wanted to get Holly on the podcast to show how broad a range of careers are possible in the industry; whatever your skillset or specific interest, there is most likely a place for you. Videogames are becoming broader and broader as an art form now, and we are seeing all kinds of new roles pop up. This can only be good for the games we play in the future.

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You can follow Holly @nielsen_holly

MGIF S3 E13: Anna Hollinrake

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.

I sat down with Anna in their home to chat about their artwork and the process of creating concept art, as well as their extraordinary personal work in which Anna creates beautiful landscapes with a tangible sense of place. We also get into Anna’s history with art and videogames and we even reminisce about the ancient series of digital pet games on the PC known as “Petz”, and Anna delivers a hilarious revelation that stuns me into silence.

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It’s a delightful blend of 50% intellectual and 50% daft chat as we flit between subjects. Anna is a delight to be around and their personality and enthusiasm for art shines through in their work. This is a great one and I hope you enjoy it too.

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You can follow Anna and their incredible work on twitter @annahollinrake

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MGIF S3 E12: Mode7 Games

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.

New episodes release every other week. Subscribe to the Patreon today to get the next episode of Making Games Is Fun a week early. Go to www.patreon.com/MGIF to find out more.


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For this episode, I visited Paul Kilduff-Taylor of Mode7 Games in his home in Warwick. We discussed the release of his first solo project, Wardialler (available now for free here) as well as the rise of Mode7, the departure of his co-founder Ian Hardingham and we get VERY deep into videogame music chat (I also manage to crowbar Street Fighter in there somehow).

Follow Paul @mode7games

MGIF S3 E11: Alexis Trust

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.


I sat down with the incredible Alexis Trust during their last days at Attention Seekers, a London based creative agency specialising in videogame content.

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I spoke with Alexis about their incredible, varied career and life, from growing up in a poor family, to joining the army at age 15, their path to being a successful person in the games industry, their battles with cancer, prejudice and anything else life decided to throw at them along the way. We also mention Alexis’ move to Chucklefish, a truly lovely company who MGIF has worked with in the past to make a video documentary series. You can find those videos here.

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It was an absolute pleasure to speak with Alexis and if you want to help support more work like this, please head over to the Making Games Is Fun Patreon, which you can find at www.patreon.com/MGIF. Help fund MGIF’s ongoing documentation of the people of the games industry.

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Follow Alexis at @AlexisTrust

MGIF S3 E10: Emily Gera

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.

Emily Gera is a freelance videogame journalist who has written for Variety, Polygon, Eurogamer and The Guardian, amongst many others.

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In this episode, we talk about the process of writing for videogames, how Emily got where she is today and why she prefers writing over speaking. This turns into a therapy session about self confidence sprinkled with games chat and, for the second time this series, Ecco The Dolphin crops up.

You can follow Emily at @twitgera

MGIF S3 E9: Luca Redwood

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Hit play for the podcast interview below. MGIF is also available on iTunes or with whatever podcast software you use. Just search for "Making Games Is Fun" and hit subscribe.

Luca Redwood is the creator of 10000000 and You Must Build A Boat, a pair of light-hearted, beautifully designed match 3 action RPG games for mobile.

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His latest game, Photographs, is a huge departure from previous titles, as a series of five tragic vignettes moved forward by five different puzzle games. We sat down in Stratford’s Loading Bar to chat about the reason behind the switch in tone, the moral mirror the game holds up to you and what’s the most important to us when we face a moral quandary, as well as getting into Luca’s success story and his plans for the future.

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You should play Photographs, it’s great.


You can follow Luca @lucaredwood